This got me thinking about the question I posed above and I decided to get help from a few friends who thankfully volunteered to play RPGs that were considered either mediocre or abysmal according to various media sites. I will chronicle some of their experience as well as get feedback about the games they are forced to tolerate. So we picked a total of 12 games we have access to from all generations of gaming. Justin Belding, Tamel Edwards, and I will each get 4 games to play and we must play all 4 games and finish at least 2 of them with some exceptions to that rule (games marked with a *). We rolled a 20 sided dice to choose the games and the results are as follows:
Final Fantasy 4: The After Years
Beyond the Beyond*
Super Ninja Boy
Lufia: Fortress Of Doom *
Final Fantasy 2
Saga Frontier 2
Games marked a * are considered either exceptionally bad or time consuming so if either of us chooses to finish one of these games then I consider the quota for completed games met. I still want each game to be experienced for a quick synopsis. I will capture some gameplay with commentary for certain games in the future. This will be a somewhat long project but I want to just examine certain things about what makes a game enjoyable or detestable. Can we find a hidden gem? Appreciate what a game developer was trying to do? I hope to find out some common threads or interesting ideas about games in general from this experiment.